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The RCA Studio II Lives On: A Package from Belgium
The RCA Studio II and its CDP1802 chipset had much more support from enthusiasts than it did the wider video game market. But I shouldn’t put “had” in the past tense; people are still keeping this beige box and its relatives alive, especially in Europe, where the Studio III color version of the chipset made its appearance in the form of the MPT-02 and related systems. And one of those enthusiasts, Philip Marien, saw my games post and reached out with a bag of goodies so I could take a look at the real power of this monochrome monster.
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Reviving a Dead Audio Format: The Return of ZZM
Long-time readers will know that my first video game love was the text-mode video game slash creation studio ZZT. One feature of this game is the ability to play simple music through the PC speaker, and back in the day, I remember that the format “ZZM” existed, so you could enjoy the square wave tunes outside of the games. But imagine my surprise in 2025 to find that, while the Museum of ZZT does have a ZZM Audio section, it recommends that nobody use the format anymore; because nobody’s made a player that doesn’t require MS-DOS. Let’s fix that by making a player with way higher system requirements, using everyone’s favorite coding environment: Javascript.
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A System For The Sixties-and-a-Half: The Toshiba Visicom COM-100
It’s 1977, and you’re in charge of the large Toshiba Corporation. Video games seem to be possibly a real market, and as an innovative electronics firm, you’ve got to get in on the ground floor. Sure, you’ve got Epoch to make you a copy of their System 10 as the TVG-610, but that’s so limited, you know pongs don’t have a future. But you don’t have a console architecture in-house either. So what do you do? Call up RCA, of course– they seem really eager to license out their Studio II technology. A little too eager. Maybe you’d better update that while you’re at it. And in 1978, you reveal to the world…
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The Epoch System 10: The Pong to End All Pongs
I told you I was done with Pong consoles, but a spectre has continued to haunt Nicole Express in our Epoch series– the spectre of Pong. Specifically, the Epoch System 10. This 1977 color Pong powerhouse led directly to the µPD777, which led to the Cassette Vision, which in turn led to the Super Cassette Vision. And unlike Epoch’s first console, the Electrotennis (based off of Magnavox Odyssey), or their licensed Breakout game, Epoch did this one in house. How did their first grasp at unique TV game hardware go?
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East Meets West: The Legend of Makai
People like to say that 1980’s games are highly regionalized. You could easily recognize a European-developed game like Rare’s Wizards and Warriors, and spot a Japanese-developed game like Bashi Bazook: Morphoid Masher from a mile away. Or, at least, maybe you could have if Jaleco had actually released Bio Senshi Dan outside of Japan. But that’s not particularly important. What is that because things were much more regionalized, it’s a little more interesting when games cross those influence barriers. Take, say, Legend of Makai.
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It's a bird, it's a plane, it's Super Cassette Vision
The Epoch Cassette Vision was a moderate success. But in 1983, that all ended, when Nintendo and Sega released new consoles, which had more advanced hardware that allowed for better graphics and games stored on ROM. Epoch went from dominating the cartridge-based game market in Japan to a distant third practically overnight. But it’s not like they were unaware of the issue with the µPD777 they had tied themselves to. In 1984, Epoch launched their last, best hope at regaining their video game success. Imagine, if you will, a cassette vision: but super.
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The First Mapper: Jaleco's City Connection
When I asked the question, “what made the NES so interesting”, my answer was to describe the memory mappers used by the console. But what’s interesting is that the very first cartridge to feature a memory mapper was not from Nintendo themselves; they were late to the game of expansion hardware on cartridges, since their plan to expand the console was the Famicom Disk System. So it fell to humble arcade developer Jaleco to introduce the concept.
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