• The Master System Girl: A Console with Cooties?

    Remember Julius Caesar and the Casio Loopy? Today we’re taking another look at a console designed for a market: this time, Brazilian girls. But I suspect that this one will be a lot more up-front appealing to the readers of this blog (there is actually a big push for the Loopy right now, thanks to the Puppy Love Story translation), because this console can play ALF. Casio Loopy can’t say that. (Homebrew authors, please don’t bother to prove me wrong, that sounds like a massive waste of your time)

  • A Unique, High-Tech (Family) Computer

    There’s a concept that many people have tried, with varying effects: the “educational computer”, a device that a parent can buy for their children to learn the basics of the computer, which everyone will need to know in the future, and can also play games, so the children will actually want to use it. These have ranged from plasticky VTech toys with little more than an electronic organizer, to the Wonder Computer of the 1980’s, the Commodore VIC-20, which was a full computer. This is a prime market fit for an aging 8-bit platform, so of course, the Famicom has been wedged into it too… but not by Nintendo.

  • The ESP-Rainbow: Flatter than a Speccy

    The ZX Spectrum is beloved of British microcomputer enthusiasts everywhere. (Of course the British are everywhere, hence why they had the whole Empire thing) Its cheerful appearance is iconic even across the pond, with its small plastic case and rubbery “dead-flesh” keyboard. But what if there was a ZX Spectrum with an even worse keyboard? That was the question Atomic14 dared to ask.

  • Victory Shoot: Hanemono in Toy Form

    Do you think children should play pachinko, a Japanese gambling game? I certainly don’t, which is why I’m here to make a difference, by buying the Japanese children’s Pachinko machines from the 1980’s and bringing them safely to another continent. No need to thank me, I know I’m a hero. Today, I’m taking a look at Victory Shoot, a toy machine from 1988, the golden era of hanemono machines. An interesting thing is, it’s got something in common with the cutting-edge of 21st century pachinko.

  • Using the Apple ][+ with the RetroTink-5X

    About four years ago (?!) I wrote a blog post called The Great Composite Comparison, where I compared a number of methods for upscaling composite video. At the time, I mentioned looking forward to the RetroTINK-5X upscaler, and later that year, I got my hands on one, writing a post on using it with the Pioneer LaserActive. I found it fit for purpose and my personal 5X has been paired with the LaserActive ever since, but I recently got a question: what about with the Apple ][, whose idiosyncratic video system is legendary.

  • Taito-tastic: Kiki Kaikai and its Hardware

    So some concepts got stuck in my head early on when looking into hardware that just don’t hold. One of these was that the Neo Geo was unique because of its heavy use of sprites where other systems would use tilemaps. But that’s not unique to the Neo Geo: ADK was just upgrading their Alpha68k family, which all used the same system. Epoch and NEC’s µPD777 did the same thing in the 1970’s for home gamers. And now Taito. Sprite-centric hardware wasn’t unique to SNK at all.

  • The Nintendo Family Computer: Forgotten 8-bit Powerhouse?

    Here at Nicole Express, we’ve been going through a lot of different “game consoles”– small single-purpose computers that are only used to play video games. But we’ve left out a big one: Nintendo’s Family Computer, Famicom to its friends. This console took Japan by storm and was the dominant console before the release of the TurboGrafx (PC Engine, for European readers, if there are any of you left), but never managed to get much of a foothold outside of Asia. What was it like? Why did it flop? Well, you can blame Atari for that one…