• Pinball Takes Buttons: Building a controller for Panic Road

    So, the central conceit of the supergun enthusiast is that arcade boards are interchangeable. Pop out Fatal Fury: Wild Ambition, pop in Dottori-kun, it’s all the same and it’s all interchangeable, right? But sometimes that just isn’t true. Some games take control schemes aren’t a few face buttons and sticks; sometimes, a game is a pinball game. But we still don’t have room for a cabinet– so what’s a girl to do?

  • Finishing the job: Fixing the audio on Athena, for real this time

    SNK’s Athena is a game that’s lingered in the background of this blog. As we saw, her game board requires -5V to create audio, so when I first got the game, I had no sound. But we solved that issue, and so I should be happy to play Athena forevermore. It turns out I missed something. It also turns out my Athena board may have a more complex past than I thought. In Athena, nobody can hear you scream. Not without a YM3526, anyway.

  • Imitating the Master: The Seo Jin Super Game

    Recently, Sega started to leak their plans for a “Super Game”, something that will use Sega’s classic franchises to print money so their company can survive. But it turns out that this isn’t the first time that Sega’s classic game rights have been used as part of a “Super Game”, but that time Sega didn’t make the money– let’s dig into the seedier side of the arcade business again!

  • The games Nintendo didn't want you to play: Tengen

    Recently, I took a look at Nintendo’s MMC line of mappers, and some other boards. All boards for the NES’ western releases had to be manufactured by Nintendo, and so they generally met certain standards set by Nintendo. But these rules were enforced by technology, not by law. And the company that had previously killed the American game industry decided to break those rules. Madness? No. This… is Tengen.

  • Mr. Do Proves Our History Is Not What It Seems

    This is going to be a bit out there for Nicole Express, but I have to let you all know the truth. A terrible truth that only I, Nicole Express, could have discovered. A dark secret that shows that everything the ever-ominous they have told us about our world and our place in it is a lie. A truth that, yes, can be revealed only through 1980’s arcade boards. Maybe it’s not so out of place for this blog after all.

  • What made the NES so interesting?

    I often like to cover oddities here; details of computers and arcade systems people may not have heard of, that didn’t sell well but had unique or interesting characteristics. But focusing on oddities like that can disguise the fact that sometimes, even systems that were very popular can stand out for unique design. Such be it with the Nintendo Entertainment System: had Nintendo’s console flopped, it’d definitely have a post already. But it doesn’t. Let’s fix that! And answer a simple question I was asked: what’s the deal with special chip games?

  • Donkey Kong's Discount Replacement: Hero in the Castle of Doom

    D! K! Donkey Kong! He may be the leader of the bunch, but by 1985, America knew him well. A little too well. Unlike today, when the game and its sequel are considered classics, at the time arcade operators thought it was just another old game for the dustbin of history. And where there are worthless circuit boards, there are enterprising entrepreneurs trying to make them worthwhile again. Did they succeed in making a better game than Nintendo’s classic?