• How can Space Invaders Invade Your Space? The Epoch TV Vader!

    Space Invaders is an epochal moment in video games. Arguably the first true megahit, it’s credited with starting the shoot ‘em up genre, making Japan obsessed with video games, popularizing the Atari 2600, and even making its way into Unicode: 👾. And an epochal moment deserves an Epoch of its own. Let’s go back into the well of single-game consoles.

  • Yes, You Can Use Lightguns on LCDs-- Sometimes

    Old-school cathode ray tube TVs have become de rigeur in the retro scene as the true way to experience retro games “the way they were designed”. But there’s a lot of benefits to modern TVs; they’re lighter, usually bigger, and there are a lot of upscalers that give really good pictures. But then you give up peripherals like light guns, that are permanently tied to the television’s timing. Or are they?

  • Arrangeball Gaiden: A Little Variation with Bandai's Arrange Fever

    So I’m doing some work to try to bring an old Arrangeball machine back to its former glory. But let’s say you don’t want to go through all that, or just don’t have room for such a big device. Well, of course, there are other ways to get your arrange fix– one of which is a classic LCD game. Is it a Game and Watch? No. It’s not a watch.

  • My Dearest Data East: Why? Gate of Doom/Dark Seal!

    I like it when hardware is a little weird. Give me two Master System VDPs overlaid on top of each other, a Neo Geo MVS with no cartridge, or even a modern device that outputs video via a cartridge port. But sometimes companies make decisions on their hardware that I just don’t understand. I’m not an expect, and I’m sure they have good reasons. Fun fact: This is a stealth PC Engine blog post!

  • A Line at a Time: The Atari 2600, Now with S-Video

    From Pitfall II to the Channel F to the NES cartridge port, a spectre has lurked in the background of Nicole Express: the spectre of the Atari 2600. The best-selling console of the second generation, an icon, and yet to date, I have not covered it, or even owned one. That all changes today, and we’ll find out what the deal is with this strange artifact from the past. Plus, we’ll get some S-Video.

  • A New Ongoing Project: The Satomi/Sammy/Three Star Arrangeball!

    “Oh, what’d you get there? A new pachinko machine?” “It’s technically not a pachinko machine, though it does use pachinko balls, and a pachinko launcher…” “So it’s a new pachinko machine.” Such is the conversation between myself and my fiancee. What is this new machine? What have I gotten myself into? Is this the beginning of the analog age of Nicole Express? One thing’s for sure: it may be new to me, but it’s definitely not new.

  • The Namco ND-1: Taking 2D for Granted

    Last year, I covered the CAVE CV-1000, an early-2000’s arcade platform that was the last gasp of dedicated 2D hardware, with a RISC CPU and a blitter. But that was to power fast-paced “bullet hell” shooters with huge numbers of moving objects each frame, where even slowdown is crucial to strategy. What if your aims were a bit more… pedestrian? What if all you wanted was to make some 80’s games on cheaper hardware?